| GLSL float to RGBA8 encoder | shader, compress |
Metaclasses and Reflection in C++ | c++, reflection |
Animation Blending: Achieving Inverse Kinematics and More | animation, ik |
XML Explain | xml |
Sparse Virtual Textures | mega texture |
Screen-Space Ambient Occlusion | ssao |
3D Rendering - Timeline | rendering, 3d |
Check Browser Compatibility, Cross Platform Browser Test | web |
The3dStudio.com - 3d models, textures, tutorials in 3ds max lwo c4d obj fbx x dxf dwg stp igs ma mb | model, shop |
OpenNeL : NeLMisc all the core types, functionality and utilities necessary to use the Net, 3D or PACS libraries | NeL |
Real-time Shadow Algorithms and Techniques | shadow |
Bump Mapping Using CG | normalmap |
Derivation of the Tangent Space Matrix | tangentspace, normapmap |
Computing Tangent Space Basis Vectors for an Arbitrary Mesh | tangentspace, normapmap |
TR-Press 일본 온라인 게임 순위 페에지 | game, rank |
The big fat table of video cards | hw |
farbrausch | demos |
Play With Spider - Flash 3D - OneMotion.com | web3d, flash |
Mintpass | production design |
Air Tagging Device “Sekai Camera”
,
Sekai Camera Turns On World's Balloon Help, Tonchidot Madness: The Video | media, ui |
HLSL Introduction | HLSL |
Quintura see & find | search engine |
AR Figure - Augmented Reality | vr, imageprocessing |
SlideShare SlideShare is the best way to share your presentations with the world. Let your ideas reach a broad audience | pt |
손 인터페이스 Hand Interface | interface, t9t9 |
손쉽게 만드는 멀티터치 인터페이스 제작기 | interface, multi touch, t9t9 |
2D 코드로 연결된 세상 - Free Code | interface, barcode, t9t9 |
cuil the world’s biggest search engine | search engine |
3D Character Model Normal Mapping in Maya #1 | #2 | maya, normalmap |
Performance Optimizations (Direct3D 9) | optimize, d3d, batching |